Unannounced Prototype Projects
After Cutest Critters was shut down, I joined a small 4-person team to develop rapid prototypes and discover fun and engaging game mechanics. We worked on a wide variety of projects ranging from casual to arcade to midcore, developing four playable games in Unity before honing in on our market focus.
My Responsibilities
UI/UX and feature design, implementation, and animation
Shader, material, and VFX development
3D asset design and modeling
3D character animation
Visual scripting work through Bolt Unity tools