Unannounced Prototype Projects

After Cutest Critters was shut down, I joined a small 4-person team to develop rapid prototypes and discover fun and engaging game mechanics. We worked on a wide variety of projects ranging from casual to arcade to midcore, developing four playable games in Unity before honing in on our market focus.

My Responsibilities

  • UI/UX and feature design, implementation, and animation

  • Shader, material, and VFX development

  • 3D asset design and modeling

  • 3D character animation

  • Visual scripting work through Bolt Unity tools

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