RAPID DEVELOPMENT Prototypes

After Cutest Critters was shut down, I joined a small 4-person team to develop rapid prototypes and discover fun and engaging game mechanics. We worked on a wide variety of projects ranging from casual to arcade to midcore, developing four playable games in Unity before honing in on our market focus.

My Responsibilities

  • UI/UX and feature design, implementation, and animation

  • Shader, material, and VFX development

  • 3D asset design and modeling

  • 3D character animation

  • Visual scripting work through Bolt Unity tools

Canceled Unannounced PROJECT

After prototyping for a couple years, I joined a game team in early concept development that needed an Art Director. After running audience testing, we had a Preproduction phase where I wrote an art style guide and established several development pipelines. The beleaguered project faced multiple changes in design direction before being cancelled.

My Responsibilities

  • Wrote an Art Style guide to establish the look and feel of the game, as well as supplemental guides to expand on processes

  • Worked with the existing team to decipher the goals of the project and reduce thrash

  • Managed a team of eight artists, which ramped up to 17 artists in the span of a year

  • Created mood boards, spreadsheets, documentation, mockups, art specs, and sample art to establish a strong Art Direction for both 2D and 3D assets

  • Jumped into Unity myself when there were team outages to tackle high priority items

  • Mentored reports with the goal of growing their skill set to eventually take my place

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